Arena fighters are the bastard cousin of fighting games. They can be fun, if you’re babysitting 4 year olds and the parents don’t have the Sprout network, but they have a relatively low ceiling in terms of psychology, nuance, creativity, and establishing a set of rules that puts them in the upper tier that traditional fighting games. Their straightforward appeal (probably unintentionally) has placed them in an unofficial category, “party games”. You can pick up and play them, generally with other human players to maximize their enjoyment. But why not ingratiate a deeper element to these? It may not be broke, but it can certainly be improved upon. Nintendo’s Arms is the first to successfully craft an arena fighter from the ground up to establish its unique set of rules to stand out from the pack and appeal to fighting game fans and casual players without dumbing down your senses or skill level. Continue reading
Showcasing some of KOF XIV’s graphical and visual overhaul! I’m a bit out of practice, so this fight was pretty rough. SNK put some great care into this and making it as appealing as possible. I hope this encourages more to play it if the visuals weren’t up to their liking before. It has the gameplay, now it has the look. I still personally prefer the hand drawn sprites of KOF XII and XIII, but this still looks awesome.